The Order
Discipline inside the facility, and how it stays hidden from the outside.
General discipline
Any experiment 11 or older can be punished if they act aggressive, out of control or cause other problems.
The higher-ups don't want any rogue Sawians. They want every experiment to be “perfect” and obedient. Anyone who won't fall in line can be sedated or, in the worst cases, put down. Punishment gets worse step by step, depending on what happened and how serious it is.
Teen behavior problems
Teen experiments are especially likely to struggle with depression, anxiety and other complicated feelings. These feelings can show up as:
- Anger
- Not caring about anything
- Snarky attitudes
- Ignoring their parents
- Talking back
- Other difficult or disruptive behavior
Behavior like this can lead to discipline.
Steps of punishment
1. Holding cells
Experiments who act out can be locked in a holding cell and forced to watch videos of humans torturing people and other terrible events from history. This is meant to correct their behavior and scare them out of disobeying again.
2. Sedation and restraints
If the holding cell doesn't work, the experiment is given sedatives and tied down. Sedation can also be used right away if an experiment becomes violent or aggressive.
3. Execution
If nothing else works and an experiment still refuses to cooperate, they are put to death by lethal injection.
This almost never happens. The room where it's done is used so rarely that it's covered in dust, and everything inside it sits untouched.
Parents do grieve, but only for a while. Everyone grows up knowing that if a kid acts out badly enough, they'll get the lethal injection, so when it happens, it never comes as a surprise.
Young kids (10 and under)
Young kids don't know any better. They are never sedated and never put to death. Instead, they are handled gently.
- Ages 6 to 10: if they're screaming and thrashing, they're put in a room by themselves until they wear themselves out.
- Under 6: their mothers calm them down by hushing them, singing lullabies and comforting them.
Crimes and punishments
Punishment depends on how bad the crime is.
| Punishment | Crimes |
|---|---|
| Cell | Stealing, whether it's another experiment's property, food or anything else. Thieves are put in a specialized cell. Simple assault and battery Extortion Trespassing in restricted areas Vandalism |
| The rooms | Aggravated assault Arson |
| Lethal injection | Murder |
Staying hidden
Feeding 30,322 experiments takes a huge amount of supplies.
Even so, with all the supplies being ordered and delivered, the facility has never made anyone in the outside world suspicious. It's been 68 years since the rebellion, and nobody outside has figured out the humans are gone. Experiments are extremely sneaky and smarter than humans, which lets them keep their secret.
Food trucks use a special loading bay, where experiments dress in old guard uniforms to unload the deliveries without giving away what the facility really is.
Watching the outside and intruders
The area around the facility is watched 24/7.
If a human gets too close to the facility or wanders into a restricted area, guards hiding in a lookout post on top of the facility hit them with a tranquilizer and bring them inside. The human's phone and any other devices are taken and destroyed, so they can't contact anyone.
Signal jammers
Signal jammers around the facility reach about three miles out.
Inside that range, data, GPS and Bluetooth don't work. This stops captured humans and anyone else nearby from calling for help or figuring out where they are. Together with destroying any devices, the jammers keep the facility's secret safe.
Internet, phones and locked levels
IT blocks websites and keywords, and the phone lines are rerouted so no outside calls can get through.
Access to sensitive areas depends on clearance and permission. Most levels below N3 are locked to the general population (see the Facility for who can go where).